| Module Name |
Description/Notes |
| H.323 protocol (e.g. Netmeeting) |
Yes! See netfilter
site. You'll find information regarding other netfilter modules
here. |
| Real Audio |
No 2.4.x module available
yet |
| DirectPlay |
No 2.4.x module available
yet |
| MSN Game Zone |
No 2.4.x module available
yet |
| ICQ |
- Newer ICQ versions use different ports
than older versions of
ICQ. Becuase of this, the ICQ 2.2.x modules will no longer will
help.
- Any version of ICQ can do basic instant
messaging OUTBOUND
without any special configuration. To support INBOUND
IMs, you will need to setup either PORTFW or a SOCKS proxy.
- Today, the most reliable mechanism to
use ICQ is with a
SOCK proxy.
|
| IP_MASQ_FTP Server |
The IP_MASQ_FTP module that supports full
PORTFW.
Module is NOT required in 2.4.x
|
| RTSP |
Real-Time Streaming Protocol.
No 2.4.x module available yet
|
| Microsoft Messenger |
Microsoft Messenger module by Tom
Marshall.
Note from Tom: It may or may not work with
2.4, as it has not been
tested. It will masq file transfers, but not voice chat.
|
| VPN
Masq |
VPN Masquerade is the part of IP Masquerade
which enables you to use IPsec-based and PPTP-based Virtual Private
Network clients from behind a shared-access firewall.
Note: Module is NOT required for one ipsec
client in 2.4.x
|
| PPTP
Masq Module |
Yes. See netfilter
site for detail. This patch by Brian
Kuschak allows masquerading of PPTP client. It should compile
against 2.4.15 kernel. Here is some information on the module
from Brian:
I personally sent the 2.4.12
patch to at least a dozen testers and here's
what I've heard:
- works fine masquerading multiple simultaneous PPTP clients.
- works with WindowsNT, 2K, and Cisco VPN PPTP servers.
Problems that have been reported:
- does not work with more than one address in an SNAT pool.
- one person reported couldn't get more than 4 simultaneous connections
to
work
- if the linux box is also acting as a pptp client/server there
may be
problems.
|
| Masq-demasq
(for Starcraft) |
Some information about this:
> >I have a DSL connection and a router at home with
2
> >PCs connected to it. surfing the net works fine for
> >both PCs but when it comes to playing online (e.g.
> >battle.net starcraft) than both PCs cannot be online.
>
>Starcraft is a difficult game to get working.
>Interestingly enough, there is a 2.4.x kernel
>module that helps out specifically with Starcraft.
>
>Here is an email about that module:
>--
>Hello LLando,
>
>I looked at that attachment and it does sound interesting.
>I'd have to say, it's really unfortunate that this patch
>doesn't work with the DENY and REJECT targets. Because of
>this, I would deem this patch as insecure as I understand
>it now.
>
>Anyway, I have a few questions to better understand your
>setup:
>
>1. Are you running a Starcraft server locally or are you
> and your "roommate" connecting to a server on
the Internet?
>
>2. Are you both connecting to the same server or different
ones?
>
>3. When you PORTFW ports 116, 118, and 6112, how are you
> forwarding them to BOTH internal client machines?
> This isn't technically legal.
>
>Curious, did you try to use REDIR to get similar functionality?
>
>Btw.. do you have a email address for Michael Best? I'd like
>to talk to him and see if he would mind us mirroring his
kernel
>patch, etc.
>
>--David
>
>
> >Over the last two week I and friends tried to play StarCraft
> >behind an ipchains Firewall. In section 6.1.3 is explained
> >how to get one client to work:
> >
> >"Works but requires TCP ports 116, 118 and UDP
port
> >6112 IPPORTFWed to the client game machine."
> >
> >Multiple clients in the same game behind the firewall
are
> >not possible (as far as I understood because of unidirectional
> >adress translation, causing broken sockets?).
> >There are millions of news thread discussing this problem,
> >but nobody has a solution. It took me a time to find
a kernel
> >patch from Michael Best (http://www.com.org/~michael/masq-demasq.zip)
> >that got it work.
> >
> >What about to include this link to the Howto?
> >
> >llando
|